The entirety of Fury's persona is based off of rage (unsurprisingly), and her moveset and abilities match up, though unfortunately it doesn’t sound anywhere near as stress-relieving as it should be even with a lack of puzzles to get in the way. It's worth mentioning, however, that for fans of previous Darksiders games, don't expect puzzles to have anywhere near as much of an impact this time around. As Fury, you'll be dropped into a multitude of elaborately designed areas that shine as you make your way towards each Sin and eradicate them, but one of the most enjoyable aspects of doing so is how Fury also evolves and grows stronger with each Sin and level you overcome that tests your wit and abilities within them. While it's a simple goal that makes the story feel less inspired than other entries within the series, the gameplay holds up enough that it mostly makes up for the lack of any real narrative as things unfold in what feels more like micro-stories that sort of complement each other as you take out each Sin, rather than a focused whole. It serves as more of a parallel story that happens between a set of events of the first and second games as Fury is tasked to take out the Seven Deadly Sins (Pride, Greed, Lust, Envy, Gluttony, Wrath, and Sloth) at the request of higher powers that hold balance within the universe. While a disappointment to some, I found the change in direction to be one that was refreshing and welcoming, not to mention how incredible her design was as the ill-tempered sister of the four, stepping away from the predictable broody aesthetic we've become all too familiar with in games that tend to take a dark tone.ĭarksiders III stands out in a lot of ways from the others in the series also in the fact that it's not entirely a sequel either, despite the number in the title suggesting otherwise. When Darksiders III was announced prior to its release, rather than continuing the format of playing as one of the four horsemen, a different route was taken with Fury taking the helm of the protagonist. Darksiders has since then had a relatively loyal following - especially with those that love the mythology of the four horsemen - and have all been represented in unique and creative ways showcasing War and Death's arsenal and strength's in a hack-and-slash format through epic storytelling that brought along with it elaborate environments, huge fights, and cinematic sequences that made each of the games memorable in some way. It's crazy to think with how relevant it still is that Darksiders is actually now a multimedia property that has spanned not only years, but generations at this point, with the first making its debut in 2010 way back on the Xbox 360 and PlayStation 3 before ultimately having sequels that all received some sort of remaster and port on just about every platform leading up to its spinoff of Darksiders Genesis and ultimately its third entry with Darksiders III in 20, respectively.
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